Previous Work

Previous Work

LIME( Group Project )

:

(

Winter 2013 - Summer 2013

)


  • LIME_coconut LIME_Willie LIME_lime
  • Responsibility

    :

    Modeling, Sculpting, Shading Lime, and Coconut. Shading, Shader Set-Up of Main Character Willie

  • Time Frame

    :

    ~6 Month Project

  • Description

    :

    LIME is Sean Carrow's Graduate Thesis Project, worked with a team of over ~60 other artists to make this project possible, completed in roughly 22weeks. I was responsible for setting up and overseeing the texture pipeline, while solving all rendering issues, and pipeline malfunctions, as well as shading Willie ( one of the main characters ) and creating both the Lime and Coconut props.

Corked ( Group Project )

:

(

Summer 2012 - Fall 2012

)


  • corked_room_02 corked_room_01
  • Responsibility

    :

    Modeling and UVing of environment, and all props

  • Time Frame

    :

    ~3 Month Project

  • Description

    :

    Corked is Amanda Renfroe's Senior Thesis Film, completed alongside ~6 artists working mostly with just Amanda and her vision for the film. My portion was completed during the end of the Summer 2012, and beginning of Fall 2012.

Sasha ( Group Project )

:

(

Summer 2012 - Fall 2012

)


  • sasha_room_02 sasha_room_02
  • Responsibility

    :

    Modeling and UVing of Daycare environment, and all props except Junnie (little boy's glasses)

  • Time Frame

    :

    ~3 Month Project

  • Description

    :

    Sasha is Robert Paul Jr's Senior Thesis Film. In collaboration with ~6 other artists this film was completed in roughly 1year's time. I was responsible for the modeling and UVing of the environment as well as the majority of props, my portion was completed during the summer of 2012.

Gnolan The Gnome

:

(

Spring 2012

)


  • Responsibility

    :

    All Aspects

  • Time Frame

    :

    ~10 Week Project

  • Description

    :

    Gnolan the Gnome was create with a whole back story in an effort to complete a full character with a personality. First fully shaded and rendered character. Sculpted, and Textured in ZBrush, Rendered in Mental Ray.

Gnome Home

:

(

Winter 2012

)


  • Responsibility

    :

    All Aspects

  • Time Frame

    :

    ~3 Week Project

  • Description

    :

    With the purpose of developing a better Zbrush to Maya workflow while experimenting with displacement plus normal maps, this project serves as both an intro to organic modeling piece, as well as an intro to stylized realistic texturing and rendering. Textured in Zbrush, Rendered in Mental Ray.

Model T

:

(

Winter 2012

)


  • Responsibility

    :

    All Aspects

  • Time Frame

    :

    ~3 Week Project

  • Description

    :

    With the purpose of finishing an antique car and establishing a better Mudbox to Maya workflow this car was created. Textured in Mudbox, Rendered in Mental Ray.

Train is Coming ( Group Project )

:

(

Fall 2011 - Spring 2012

)


  • Responsibility

    :

    Texturing Blue Box Car, and Main Train Engine Car

  • Time Frame

    :

    ~6 Month Project

  • Description

    :

    Train is Coming is a three person group project with a goal in mind of creating a viral video displaying a large CSX train nearly hitting two students and demolishing a C-Stand! Overall this project was an incredible undertaking and challenging feat. Box Car and Engine textured in Mudbox, cleaned up in photoshop .

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